Category Archives: Games
Google I/O 2009 – Writing Real-Time Games for Android
Google I/O 2009 – Writing Real-Time Games for Android Chris Pruett Do vertex arrays keep you up at night? Do you have nightmares involving framerates and event loops? If so, this session might have the cure for your condition. Chris Pruett will discuss the game engine that he developed, using it as a case study to explain the common pitfalls and best practices for building graphics-intensive applications. You’ll learn how to properly pipeline game and rendering code, manage drawing surfaces, and incorporate 2D and 3D graphics cleanly. For presentation slides and all I/O sessions, please go to: code.google.com/events/io/sessions.html
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(Computer games) What is the difference between a stand-alone expansion set and an entirely separate game?
For example, games like Homeworld: Cataclysm and Half-Life: Opposing Force are considered to be stand-alone expansions when they not only add new content, but completely replace content from the original games, whereas games like Doom II and Descent II do the same thing, but are always considered true sequels rather than expansions.
